Tuesday, February 14, 2012

Group website (ANI304)

Today's lesson was about creating group website and setting marketing plans



Profile for the Group film


See the world through her eyes. 
Her journey is illuminated with colours from sounds. 
Discover the life of how a Synaesthetic sees. 
This documentary will explore the fascinating symptoms of Synaesthesia. 


Individual profile and picture
- This will be uploaded in the group website as well.

Amelie Gi Lim 
VFX, Dynamics artist of the Synaesthesia team

... I am currently finishing animation course at Ravensbourne in London.
I am passionate learner and natural goal setter. 
I am always open to learn new knowledge.
I wish to become a Technical Director and VFX artist.
The main software I use is Maya and After Effect, and self-educating Houdini and Nuke.



30 second Showreel

I am going to make composition of the project I made so far and add more work, which can show my main area (dynamics). Especially breakdowns of sequences will show how I plan for the visual effect very well. Also I will composite in the After Effect as Amin suggested me, to make the showreel in the fine quality.



Sunday, February 12, 2012

Piano scene TEST02 (ANI304)

I did another test for the piano scene during the last week and this week. In this test, i used different way to create the effect.

The problem of the first test was, I'll have to make an emitter for each every keys if the character presses every piano keys. Also when some keys are pressed more than twice, the key should have either more than 2 emitters as the particle system can't be started more than twice. Because when once an emitter operates, it will emit the particles until lifespan of particles or endlessly.

Another way can be rendering each emitters separately and comp it later. However this way will be not only a lot of hassle and take too much time, but also it has very low chance to make good interaction with the character.

So I came up with an idea of using curve emitter. I made a line of EP curve on the piano keys and created vertexes to match up on the keys. After that, I made the curve line as emitter (emitter from object - Emitter type : Curve). Curve emitter makes each every vortexes as the source of particles.


Also I added random function to vary the particles' size. Then I played the animation..


Then the particles are emitted from each vertexes AT THE SAME TIME as you can see from the above screenshot. I wish I could modified the start time for the each emitter....


Plus, all the emitter produced such amount of particles at the same time, particles don't really stick to the goal, and also the air and the turbulence field can't control them like the first test.

 

Side of the particle emitting.




After all, using the curve emitter can make particles without making each every emitters separately, but it's hard to control the each emitter starts at the different time. Also im worried if the particles are too many and it might can ruin the whole scene. Ill keep finding better solution for this scene as we still have time. But hopefully find the solution soon.


Saturday, February 4, 2012

Piano scene TEST01 (ANI304)

First of all, the concept for the piano scene is: every keys emit different colours when the character press the key, and the particle colours revolve around the character implying she can "feel" the music. For example, if she press G, it emits green colour. According to the interview with Alex, the girl who has synaesthesia, she said the lower keys emit much darker colours and upper keys emit lighter colours.

So I did first test with one key, and put a sphere supposing it's the character.I plant an emitter on the key and it emits red particles and the particle revolve around her. I selected the sphere as the Goal for the particle, so the particle stck to the sphere, but reduced the value to prevent the particle doesn't stick to it immediately.



Also I added an Air and Turbulence field to add randomness of particle movements.

 


       

Then I added another emitter. Thinking that as she'll press many keys at short time as music progresses, I'm sure there will be lots of particles floating around her. So I reduced particle rate, but then it won't have the impact as much as before. Also Alex clarified it's like the keys spraying the colours. I think we need to a lot more discussion about this scene, but as we're going to finish the kitchen and the library scene in this term, i'll do many tests first before we can move on to this scene.